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Easy Audio Editor

Visual & Multifunctional Audio Editing Software
Create Your Own Songs Or Audio Files


 
New
  Use it to create a new audio file. When you create a new audio file, Easy Audio Editor will ask you to specify the audio file properties.
Open
 

Use it to open an existing audio file. Easy Audio Editor supports a wide variety of data types. When you load a file for editing, Easy Audio Editor converts the audio file type to its own internal temporary file type for faster editing and better handling of larger file sizes.

You can also drag the audio file from your folder and drop on the Wave View in the main window to open audio file for editing.

Extract From Video
  Use it to extract audio from video files.
Convert From Text (Text To Speech)
  Use it to convert text to audio file.
Save
  Use it to save the active audio file
Save As
  Use it to save the active audio file with a different file name, type and location.
Save Selected As
  Use it to save the selected part in the active file with a different file name, type and location.
Save Wave Image
  Use it to save the wave view as bmp format image
Change Style
  Use it to change the style of the audio editor. All the changes will go into effect immediately after you do it.
 
Undo
  Use it to reverse the last command, such as deletion, transformation, etc. If this option is not available, it means there is no action to undo. Easy Audio Editor allows virtually unlimited (limited only by hard drive space) levels of Undo.
Redo
  Use it to repeat your last command or action.
Delete
  Use it to delete the selection.
Copy
  Use it to copy the selection to the Clipboard.
Cut
  Use it to remove the selection from the active file and place it on the Clipboard.
Paste
  Use it to insert the contest of the Clipboard at the insertion point or to replace any selection.
Mix
  Use it to mix any audio data from either the Windows or the Clipboard with the current audio file.
Paste from file
  Use it to insert a audio file at the insertion point or to replace any selection.
Mix From File
  Use it to mix any audio data from a audio file with the current audio file.
Zoom In
  Use it to zoom in on the center of the current audio file window.
Zoom Out
  Use it to zoom out from the current location.
Zoom Full
  Use it to zoom all the way out to fit the entire waveform or session in the display window
 
Insert Silence
  Use it to insert periods of silence between words or other sounds.
Delete Silence
  Use it to remove periods of silence between words or other sounds.
Amplify +
  Increases the volume of an audio file or selection.
Amplify -
  Decreases the volume of an audio file or selection.
Fade In
  This function amplifies the end of a selection.
Adjust the slider(s) for the amount of amplification or attenuation you want to apply. To achieve a fading in effect, choose a Final Amplification greater than that of your Initial Amplification. For fade outs, do the opposite by setting the Final Amplification to the lesser value. Setting both the initial and final amplifications to the same value results in a constant amplification. The signal remains unchanged whenever an amplification value of 100% or 0dB is selected.
Fade Out
  This function amplifies the beginning of a selection.
Adjust the slider(s) for the amount of amplification or attenuation that you want to apply. Adjust the Final Amplification to fade the selection in or out. The signal will remain unchanged whenever an amplification value of 100% or 0dB is selected.
Stretch +/-
  Use it to change the pitch (frequency) and tempo (duration) of the audio signal. It can also change either pitch or tempo without affecting the other. For example, you can use Stretch to transpose a song to a higher key, or to slow a passage down without changing the pitch. Pitch and tempo can also be varied over the length of the audio, giving the effect of slowing down and speeding up, or raising and lowering pitch.
Normalize
  Amplifies the highlighted selection to within the specified percentage of the maximum level. Use Normalization to achieve the greatest amount of amplification that will not result in clipping (when set to 0dB or 100%).
Use the Normalize function if you are recording a script in which you want to normalize an audio file to a specific percentage of maximum.
Invert
  This function simply inverts the samples, so that all positive offsets are negative and all negative offsets are positive. Inverting does not produce an audible effect, but it can be useful in lining up amplitude curves when creating loops, or pasting. On stereo waveforms, both channels are inverted.
Flanger
 

You can use this function to create a flanging effect by slightly delaying and phasing a signal at predetermined or random intervals. Flanging is created by mixing a signal with a slightly delayed copy of itself, where the length of the delay is constantly changing. It is actually one specific type of phasing (Phaser).

For advanced users: more information about flanging effect: http://www.harmony-central.com/Effects/Articles/Flanging

Delay
 

Delay is an echo effect that replays what you have played one or more times after a period of time. It's something like the echoes you might hear shouting against a wall. You can use this function to create single echoes, as well as a number of other effects. Delays of 35 milliseconds (ms) or more will be perceived as discrete echoes, while those falling within the 35-15 ms range can be used to create a simple chorus or flanging effect. (These effects will not be as effective as the actual chorus or flanging effects, as the delay settings will be fixed and will not change over time).

For advanced users: more information about delay effect: http://www.harmony-central.com/Effects/Articles/Delay

Vibrato
  This function enables you to set the desired Depth, Frequency and Phase of amplitude vibration
Reverberate
  You can use this function to do a reverberate effect. It is the sound you hear in a room with hard surfaces where sound bounces around the room for a while after the initial sound stops.
Reverse
  Reverse the audio data.
Compressor
  Reduces the dynamic range of the audio signal. A compressor is basically a variable gain device, where the amount of gain used depends on the level of the input. In this case, the gain will be reduced when the signal level is high which makes louder passages softer, reducing the dynamic range. This effect equals dynamic volume regulator.
Phaser
  The phaser achieves its distinctive sound by creating one or more notches in the frequency domain that eliminate sounds at the notch frequencies.

For advanced users: more information about expansion effect: http://www.harmony-central.com/Effects/Articles/Phase_Shifting/

Chorus
  The Chorus differs from the Flanger in only a couple of ways. One difference is the amount of delay that is used. The delay times in a Chorus are larger than in a Flanger, usually somewhere between 20 ms. and 30 ms. (the Flanger's delay usually ranges from 1 ms. to 10 ms.) This longer delay doesn't produce the characteristic sweeping sound of the Flanger. The Chorus also differs from the Flanger in that there is generally no feedback used.

For advanced users: more information about chorus effect: http://www.harmony-central.com/Effects/Articles/Chorus/

 
Notch
  Notch Filter
Band Pass
  Band Pass Filter
High Pass
  High Pass Filter
Low Pass
  Low Pass Filter
High Shelf
  High Shelf Filter
Low Shelf
  Low Shelf Filter
FFT
  FFT Filter
 
Play
  Starts playback of the current selection, or of the current audio file from either the left edge of the selection, or from the beginning of the file, to either the right edge of the selection or to the end of the file.
Pause
  Pauses playback
Continue
  Continue playback
Stop
  Stops playback
Play Loop
  Plays the current audio file or selection repeatedly, looping it until the Stop button is pressed.
Recode (Clear)
  Record new audio file from a microphone or another input device. The current audio data will be cleared and filled up with the new recorded audio data.
Recode (Mix)
  Record new audio file from a microphone or another input device. The current audio data will be mixed with the new recorded audio data.
Adjust Channels
  If you want to save only one channel, just set this channel as 100%, another as 0%.

If you want to mix the adjusted one channel audio into other part, just cut this adjusted part and mix it into other part. This function is very easy to make duetto.
Convert Sample Type
  Use it to convert the sample types such as Frequency(Hz) and Channels of the audio files. Currently Easy Audio Editor can only support converting sample type of Wave, MP3, WMA and Ogg files.
Marker Panel
 

It is a list of time offsets, or locations defined within an audio file or session.

Choose Marker Panel check-box in the top tool panel or click Tools menu-->Marker Panel, the Marker Panel will appear in the right of the wave view. Select the audio data in the wave view, then click Add button in the marker panel to add the marker. You can find a marker in the wave view by clicking on the marker in the marker list

The markers are displayed on the list in temporal order, with the earliest marker position at the top of the list.

Audio File Info
 

With this tool you can enter information on your audio file, like title, artist, album, genre, copyright, year and your comments.

You can edit the audio information by Audio File Info Editor. Click the Audio File Info Editor button to open it. If you have loaded audio files, this tool will show the audio file info of current audio file.
This tool supports MP3, MP2, Wav, WMA, Ogg and MP+ audio formats.
Please note if the file is MPEG file (MP3 or MP2), there are two tag versions: ID3v1 and ID3v2.

Waveform View
  Use it to choose a mode for viewing data: Waveform View or Spectral View. Waveform View displays audio data in the familiar green-on-black sound wave format, where x-axis (vertical) represents amplitude and y-axis (horizontal) represents time.
Spectral View
  Use it to choose a mode for viewing data: Waveform View or Spectral View. Spectral View displays a waveform by its frequency components, where x-axis is frequency, and y-axis is time. This allows you to analyze your audio data to see which frequencies are most prevalent.

 

   

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